All my ideas and some thoughts on it:
Not sorted, just a brain dump.
(higher means not it will be implemented first.)
(maybe some of these ideas will not be implemented at all.)
- cooldown
- send your be to a calculated cooldown after a fight.
- dynamic cooldown
- will be calculated by a win/lose and maybe your total number of owned bes.
- cooldown after transfer in upland
- maybe i will implement a detection routine to prevent moveing bes between players to gain any sort of advantage.
- stats on bes
- Health, Strength, Agility, etc. will take impact on battles
- be level
- be will gain experience and you may choose which stat to boost with every levelup
- hide be details
- only show the owner and the be level, not the stats before a fight.
- train your bes
- send you be to training ground to increase stats. will use experience points and takes it into a cooldown. maybe separate dev-shops for different trainings? training will take some upx to invest
- group be fights
- send 3, 5, ... BEs as a group to a battle. bonus will be applied if from same collection.
- close escrow/tournament containers with be swap
- any open escrow containers should be closed, if we detect a new owner on an existing be.
- be levels
- be will level up with exp, difference of levels may add a bonus to to lower one or a weakness to the higher one
- battle companions
- take your totem with you to your fight to get a helping hand