Event #1: Your BE will regenerate life and energy 10x faster!
Event #2: Stake 4 your life, more details here
All my ideas and some thoughts on it:
Not sorted, just a brain dump.
(higher means not it will be implemented first.)
(maybe some of these ideas will not be implemented at all.)
cooldown
send your be to a calculated cooldown after a fight.
dynamic cooldown
will be calculated by a win/lose and maybe your total number of owned bes.
cooldown after transfer in upland
maybe i will implement a detection routine to prevent moveing bes between players to gain any sort of advantage.
stats on bes
Health, Strength, Agility, etc. will take impact on battles
be level
be will gain experience and you may choose which stat to boost with every levelup
hide be details
only show the owner and the be level, not the stats before a fight.
train your bes
send you be to training ground to increase stats. will use experience points and takes it into a cooldown. maybe separate dev-shops for different trainings? training will take some upx to invest
group be fights
send 3, 5, ... BEs as a group to a battle. bonus will be applied if from same collection.
close escrow/tournament containers with be swap
any open escrow containers should be closed, if we detect a new owner on an existing be.
be levels
be will level up with exp, difference of levels may add a bonus to to lower one or a weakness to the higher one
battle companions
take your totem with you to your fight to get a helping hand